// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'CSHIRAZ' 
:CSHIRAZ_14208
wait 0
0006: 0@ = 0
0006: 1@ = 12643640 
000A: 1@ += 1012
0006: 2@ = 12631144 
0006: 3@ = 0 
0006: 4@ = 0 
0002: jump @CSHIRAZ_14469

:CSHIRAZ_14348
wait 0   
0006: 0@ = 0

:test_1
wait 0
000A: 0@ += 1
if
gosub @Newdelet_2
jf @test_1
gosub @CarDana_2

:CSHIRAZ_14469
0001: wait 0 ms 
00D6: if 
0039:   4@ == 0 
004D: jump_if_false @CSHIRAZ_16054 
0002: jump @CSHIRAZ_14582 

:CSHIRAZ_14582
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL4B' 
004D: jump_if_false @CSHIRAZ_14697 
0002: jump @CSHIRAZ_14801 

:CSHIRAZ_14697
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'PARA'   
004D: jump_if_false @CBUTCILD_16172 
0002: jump @CSHIRAZ_14801 

:CBUTCILD_16172
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL4C'    
else_jump @CBUTCILD_16172_A 
0002: jump @CBUTCILD_16283 

:CBUTCILD_16172_A
0001: wait 0 ms 
00D6: if  
0583:   player $PLAYER_CHAR in_zone 'GRL6C'   
else_jump @CBUTCILD_16172_B
0002: jump @CBUTCILD_16283 

:CBUTCILD_16172_B
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL7A'   
else_jump @CSHIRAZ_14208
0002: jump @CBUTCILD_16283 

:CSHIRAZ_14801
0001: wait 0 ms 
0006: 4@ = 1 
gosub @Memory_Read 
20@ = 559
21@ = 579
22@ = 585 
gosub @Memory_Wirite
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CSHIRAZ_15924
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CSHIRAZ_16054 
0002: jump @CSHIRAZ_15924 

:CSHIRAZ_16054
0001: wait 0 ms
0006: 0@ = 0 
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CSHIRAZ_14582 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CSHIRAZ_14348 

:CBUTCILD_16283
0001: wait 0 ms 
0006: 4@ = 1 
gosub @Memory_Read 
20@ = 580
21@ = 587
22@ = 602 
gosub @Memory_Wirite
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CBUTCILD_17504
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CBUTCILD_17637 
0002: jump @CBUTCILD_17504 

:CBUTCILD_17637
0001: wait 0 ms
0006: 0@ = 0 
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CSHIRAZ_14582 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CSHIRAZ_14348 

:CarDana_1
wait 0 
Model.Destroy(5@)
Model.Destroy(6@)
Model.Destroy(7@)
return 

:CarDana_2
wait 0 
Model.Destroy(20@)
Model.Destroy(21@)
Model.Destroy(22@)
return 

:loadmodels
wait 0
Model.Load(20@)
Model.Load(21@)
Model.Load(22@)

:loadmodels2
if or
   not Model.Available(20@)
   not Model.Available(21@)
   not Model.Available(22@)
jf @loadmodels3 
wait 0 
jump @loadmodels2 

:loadmodels3
return 

:loadmodelsb
wait 0
Model.Load(5@) 
Model.Load(6@)
Model.Load(7@)

:loadmodelsb2
if or
   not Model.Available(5@)
   not Model.Available(6@)
   not Model.Available(7@)
jf @loadmodelsb3 
wait 0 
jump @loadmodelsb2 

:loadmodelsb3
return 

:Memory_Read
wait 0
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 6@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 7@ = read_memory 1@ size 2 virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Read
return

:Memory_Wirite
wait 0
0A8C: write_memory 1@ size 2 value 20@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 22@ virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Wirite
return

:Newdelet_1
wait 0
if 
0@ == 2
jf @Newdelet_1A
gosub @CarDana_1

:Newdelet_1A
return

:Newdelet_2
wait 0
if 
0@ == 2
jf @Newdelet_2A 
return

:Newdelet_2A
wait 0
0AA1: return_if_false